
Before opening, caches look like this:īefore you can open a cache, you need to have a sufficient level of Cave Lore (CL). You need at most a total skill level 12 in your party to be able to find and open all of them. In this guide, I will attempt to provide all their locations. I found them all on my first run, but thought about making the guide only recently, so I haven't noted what was in all the caches or what their required skill level was (except seldomly).

If there's demand, I'll try to provide that information as well but for now only the locations are provided. Hopefully this guide helps you, for on my first run I used quite a lot of time trying to find all the caches and secure the achievement for finding 40 of them.Įastern gallery is the very first large cave that you get to explore. Goblins, giant rats and Nephilim roam the area. If you're the explorer type, you'll run into this one easily yourself. It's right north following the wall from Fort Avernum, east of the first water pond, in the midst of stalagmites (spiky rocks). That is, north of Fort Avernum and Silvar, in the midst of another set of stalagmites. North-east of Cotra, there's a very sneakily hidden cache behind some rocks. You have to find this group of stalagmites and go to its dead-end (there's a group of spiders protecting it unless you already killed them). There's another one north of Cotra, just behind the stream. This ought to be the last one on the main land area. It's south-east of Fort Dranlon, and if you're early in the game, it's next to a bunch of slitherikai. In the south-western corner of Eastern Gallery, west of Cotra, there's an island. You obviously need a boat.īats and lizards roam this area, though you should be especially wary of the parts west of Fort Draco that are inhabited by the wicked Aranea.

This is right next to Formello, in a corner of the east wall. You have to go explore the northern cave maze for this one. If you head north of Formello and stay close to the eastern wall, you'll find this cache easily. South-east of Fort Drake there's a tunnel with a cache at the end of it. This is one of the partially hidden ones, for it's concealed behind a rock. You can see only a part of it but it's there: in the screenshot, it's next to the party. Head to the western side of the river from Fort Draco and head straight south, along the river. You'll find a cache at the end of the tunnel. You'll need a boat for either river to reach this one. Taking a boat south from Fort Draco, land at the south-western corner and head west. Following the eastern wall will take you straight to the cache that's in a(n apparent) dead-end.Īrea south of Silvar is rumoured to be filled with undead and ogres. On the coast of Honeycomb, west of Mertis, you'll find a cache buried in the sand. You can reach here by taking a boat directly south of Cotra, though you can also walk there through the Honeycomb west of Mertis. This cache is in a cave that you only get by boat. Take a boat approximately south-west of Cotra (or continue west from the last cache, it's the second cave west from that shore) and check the caves. In a small cave with a pillar in it, there's a cache hidden next to the wall. This is one of the sneaky hidden caches that you have trouble seeing from afar so just keep following the wall and you'll run into it. North-east of Mertis there's a tunnel with a cache at the end of it. North of Tower of Magi there's some kind of a ritual ground. Half-way between Tower of Magi and Almaria there's a cave with a cache.

You can find it by going west from Tower of Magi and once you come to a bunch of farm houses around a pond with fertile land, go to the north-western tunnel. Situated in the western part of the map, there are seven caches in the Great Cave area. On the edge of Great Cave, east of Almaria there's a cache in a corner of a cave.
